Sunday 15 March 2009

The usefulness of reference images...


Above: The map of widows cave now complete with reference images (click to enlarge)

Here is a 2D map of a level introduced earlier named Widows Cave. To help the transition between level design and art departments these images are vital. Using arrows and reference images level designer Adam Khoury can show the art department how he envisions Widows Cave's visual style. Adam's influences come from a wide variety of sources including the 2008 role-playing game Fallout 3 using the Lamplight Caverns area of the game for tunnels and stalagmites image references.

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