Thursday 16 April 2009

Imago Heaven - From paper to polygon




Heres a video created by level designer Sam Owen showing how he created his level Imago Heaven, enjoy!

Powerhouse Games Team

Wednesday 15 April 2009

Art Bible V4


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Heres some images from the newest version of Bug Company's art bible. In this version the main addition is that the document has shifted from a portrait to landscape layout ( also moving from A4 paper size to A3 as a result).

Powerhouse Games Team

Updated Vehicle Renders


Above: The 3D model was created by using a 2D sketch as a guide (Click to enlarge)

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Above: Top view of bug (Click to enlarge)

Heres an update on one the two vehicles in Bug Company. This one is a small 3D bug model was created by Gary Seddon. The vehicles key feature is its ability to carry two players (one to control the bugs flight and another to ride on the back). Like all 3D models this one will be textured to a high standard before being imported into Bug Company. Previously the large transport bug in Bug Company was shown as a placeholder model (to get an idea about size etc within the mod). We'll be updating our blog soon with a final model for that one too!

Powerhouse Games Team

Friday 10 April 2009

Wanna meet the team?



"Hello, my name is Christopher Begley and I'm the Producer on Bug Company. Over the next two weeks I'm going to get each member of the team to write a short blog post. These posts will allow readers to connect with each team member and gain an understanding of their role within Powerhouse Games."

More coming soon!

Down time for the blog



Hey sorry to anyone who checks our blog over the last week or so. The teams been hard at work over the 3 week Easter break from University. We'll bring you more information early next week. In the mean time enjoy some new posts soon.

Powerhouse Games Team