Sunday 3 May 2009

Imago Heaven - Update


Players view from inside a stationary turret (Click image to enlarge)

(Click image to enlarge)

(Click image to enlarge)

(Click image to enlarge)

Hey readers! another level, another update. Heres the latest screens captured of Imago Heaven, level designer Sam Owen has taken Imago Heaven through several levels of polish and refinement and it really shows. The current version reflects his commitment like fellow level designers Adam Khoury and Stephen Rhodes to creating visually stunning yet fully playable levels.

Powerhouse Games Team

Meet the producer - Christopher Begley


(Click on image for a laugh!)

Hello  blog readers!

So I'm Christopher, the producer on Bug Company. First I'd like to explain my role within the team. Primarily my producer role within Powerhouse Games is to plan work (deliverables) to be completed by the team, then organise the team and administer a level of control by monitoring assigned tasked. To complete these activities required myself to collect information from the team almost every day, open and maintain communication channels (email, text, phone) and give a absolute level of commitment to the project from day one. 

From a personal perspective I would have to say the most challenging aspect of being a producer is dealing with the rough and smooth on a daily basis. This job definitely requires a strong will its important to project a sense leadership and belief in any project as its producer. Everything I have learn from my time as producer I will take with me into my final year at the University Of Salford.

In the future I will take on the role of producer once again in a team of six students. I'm really excited to use what I have learnt over the past few months and hopefully avoid any pitfalls that I fell into this semester.

Christopher Begley

Widows Cave - Update


(Click image to enlarge)

(Click image to enlarge)

Two new images from Widows Cave, the underground level previously shown here created by lead level designer Adam Khoury in collaboration with 3D artist Gary Seddon.

Enjoy!

Powerhouse games team