Christopher Begley (Producer)
Jonathan Frith (Sound & Music)
Steven Matthews (Programmer)
Emma Hampson (Artist/ Team leader)
Gary Seddon (Artist)
Adam Khoury (Level Design Lead)
Stephen Rhodes (Level Designer)
Sam Owen (Level Designer)
Louie Mitchell (Lead Document Designer)
Luke Bale (Document Designer)
This blog will be updated with information on the teams progress over the coming months. The assignment is due early May and has the following requirements.
Tech Requirements
- 2 Character models (textured/ rigged and animated).
- 5 Vocals per character.
- Music for each level.
- 10 unique sounds per level.
- Full organic terrain complete with high quality textures.
- 2 Static buildings and 10 static meshes (including 2 high quality meshes).
- At least two original Unreal scripts.
- Loading and introduction screens/ full level information.
- Detail the design methods for all assets and level construction completely.
Presentation Requirements
- A section dedicated to the games design process.
- An analysis of the games production and pipelines.
- Detailed analysis of how the design process could have been improved in hindsight.
Monitoring Requirements
- Creation of a development diary.
- Video and photographs of group meetings/ monitoring of key tasks.
- Work diaries for each team member in the group.
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