Heres a preview of level design lead Adam Khoury's map Widows Cave. As Bug Company is a team based game with capture mechanics the teams begin a fair distance apart (A & B on map) and fight over capture points (yellow circles with green crosses). Notice the large snake skeleton in the centre of the map?
The next step for Adam is to build a rough approximation of Widows Cave within Unreal Editor and test it.
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