Powerhouse Games team
Monday, 23 February 2009
A week till Alpha!
This week Powerhouse Games are hard at work on getting an Alpha build for a week today (2nd March). All departments are busy creating levels, building/ texturing art assets & sound effects. An alpha build will hopefully consist of one Unreal level where key gameplay mechanics will be demonstrated. Come back later in the week for level diagrams and more.
Team Meeting 23/02/09
Friday, 20 February 2009
Teaser Trailer
Here it is! The teaser trailer for Bug Company created by our art team (Emma Hampson and Gary Seddon). Enjoy!
Team Meeting 20/02/08
Powerhouse Games is proud to announce... Bug Company!
Its been a busy two weeks for Powerhouse games, and with two weeks until Alpha we have a title for our Unreal engine mod. Bug Company is a team based combat game. Players control insects in combat and need to work as a team to capture locations over several varied maps. More information on Bug Company will be revealed this week here on our Blog.
Wednesday, 18 February 2009
Welcome to our developer diary!
Hello and welcome to our developer blog. Powerhouse Games are a group of ten university students from the University Of Salford. As part of our design studies we are required to create a fully playable mod of Epic's Unreal engine. Here are the team and their roles.
Christopher Begley (Producer)
Jonathan Frith (Sound & Music)
Steven Matthews (Programmer)
Emma Hampson (Artist/ Team leader)
Gary Seddon (Artist)
Adam Khoury (Level Design Lead)
Stephen Rhodes (Level Designer)
Sam Owen (Level Designer)
Louie Mitchell (Lead Document Designer)
Luke Bale (Document Designer)
This blog will be updated with information on the teams progress over the coming months. The assignment is due early May and has the following requirements.
Tech Requirements
- 2 Character models (textured/ rigged and animated).
- 5 Vocals per character.
- Music for each level.
- 10 unique sounds per level.
- Full organic terrain complete with high quality textures.
- 2 Static buildings and 10 static meshes (including 2 high quality meshes).
- At least two original Unreal scripts.
- Loading and introduction screens/ full level information.
- Detail the design methods for all assets and level construction completely.
Presentation Requirements
- A section dedicated to the games design process.
- An analysis of the games production and pipelines.
- Detailed analysis of how the design process could have been improved in hindsight.
Monitoring Requirements
- Creation of a development diary.
- Video and photographs of group meetings/ monitoring of key tasks.
- Work diaries for each team member in the group.
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